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Clickteam fusion 2.5 ram limit
Clickteam fusion 2.5 ram limit










clickteam fusion 2.5 ram limit
  1. #Clickteam fusion 2.5 ram limit how to
  2. #Clickteam fusion 2.5 ram limit Patch
  3. #Clickteam fusion 2.5 ram limit software

When you create a new object, this option is set to "Same name and type" by default. If this option is set to "Same name and type", the global objects with the same name and type as the current object will be synchronized with it. If this option is set to "Identical Objects", the objects identical to the current are synchronized with it (this is the old way, which doesn't work sometimes for some objects, especially when they have behaviors). If this option is set to "No", the global object is not synchronized with others. This option allows you to specify how global objects are synchronized across all frames in the editor. To use the object in other frames, display the content of the first frame in the object selector of the frame editor, and drag and drop the original object into the new frame.

#Clickteam fusion 2.5 ram limit how to

How to create a global object : first create your object in one frame, and mark it as global. If your object is defined as global, you will not need to do so : change it in one frame only and the changes will be reflected in all the frames.įor counters and strings, the content of the counter or string is duplicated from one frame to another. If you want to change a pixel of the character, you will have to change it in every frame.

clickteam fusion 2.5 ram limit

Imagine the main character of your game, it is duplicated in many frames of the game.

clickteam fusion 2.5 ram limit

Global objects have the great advantage to be unique for all the frames. Yes : always inactivates if far from the window.Automatic : objects specified in collision detection conditions are not inactivated.The object is not destroyed, but stops moving and reacting with collisions. To save processing time, Clickteam Fusion 2.5 contains an option to stop the computation of the objects if they are too far from the display window. Warning, for scrolling games you must use this option with caution as it might destroy important objects. If your object goes past a certain limit away from the display, and if this property is checked, the object will be automatically destroyed. Destroy if object is too far from frame.This property is usually unchecked for scores and lives indicators. If not checked, the object will stay static on the screen. If this property is checked, the object will move with the frame scrolling : if the frame goes to the left, the object will go at the same speed to the left and disappear on the left of the screen.

#Clickteam fusion 2.5 ram limit software

You'll still have limits, but they won't be defined so much by the amount of graphics you throw on screen as you may be finding now in 100% software rendering modes.These properties control how the object behaves itself when your frame scrolls.

#Clickteam fusion 2.5 ram limit Patch

The good news is that once the HWA patch is out of beta you will find this display mode will be able to cope with out a sweat on any PC with any kind of 3D capability, including most integrated graphics cards. However I'd suspect that you are just beginning to hit a graphic related limit of your PC when you get the slow downs. If after doing this it still does not slow down like you are finding in your game then there must be something specific going on in your game that is the culprit. If it does not happen on your test frame then add a second layer and begin adding more background objects to see if the number of objects and/or layers has an effect. It's partly how fast data can be squirted into the video card memory but also the speed of your system in general. I've found modern PC's with dedicated graphics cards tend to not break a sweat but older PC's or machines with integrated or low spec graphics can slow down. If it happens on a test frame, then you may just be trying to push too many pixels through either your graphics card or CPU or both. Using any third party extensions? If you create a simple test frame with a backdrop that fills the frame and scroll around that with nothing else added to the frame does it still slow down sometimes?












Clickteam fusion 2.5 ram limit